Posts tagged "app developers"

Have an Idea for an App? 9 Steps to Bring Your Idea to Life

January 29, 2019 Posted by Apps, News, Recruiting 0 thoughts on “Have an Idea for an App? 9 Steps to Bring Your Idea to Life”

Whatever you want to do, chances are, there’s an app for it.

By 2022, there will be over 258 billion mobile app downloads worldwide. That’s over 34 app downloads for each human on earth in the year 2017.

Consumer demand has spurred app development at an astronomical scale. Anyone with a basic understanding of programming languages can come up with an idea for a simple app.

The hard part is building it, marketing it, and selling it.

Whether you already have an idea for an app or not, here’s how to bring an app to life in 9 steps:

1. Come Up with an Idea for an App

Most app developers come up with ideas organically. They recognize a problem, then dream up a solution to that problem. Game app developers often have a game idea stewing in their minds for months before they take the plunge.

For this reason, you shouldn’t spend a large chunk of your time learning how to build an app if you’re just doing it “to build an app.” Your app should relate to something you’re passionate about. After all, you’re going to be working on this product for a long time.

Start simple. Start with what you know.

For example, if you love cooking, your app could help people in the kitchen. Do you build motorcycles? How about an app that lets people custom-build their bikes on their smartphone?

The markets for the most obvious app categories (finances, time management, etc.) are overly saturated. You’ll need to find your own niche if you want to stand out.

2. Know Your Skills

Developing an app on your own is impossible if you don’t have some understanding of programming. That’s why so many web developers and coders venture into app development in their spare time. It’s fun and they already have the skills to do it.

If you want to build a complete web app, you’ll need to know one of the following programming languages:

  • C#
  • Go
  • Python
  • PHP
  • Ruby
  • Java

If you’re building both the front and backend of your app, you’ll need to know database query language (SQL), as well. Of course, if you’re building a simple game, you may just need Lua or C#.

If you’re developing a native app, familiarize yourself with Swift/Objective-C (iPhone apps) and Java (Android apps).

These languages are the building blocks of your app. If you aren’t a developer but you still want to make an app, you could also rely on an App Maker for help.

3. Analyze the App Market

You should also look at the marketplace. Has someone already come up with the same idea?

If so, it doesn’t mean you have to abandon your app. Look at what your competitors are doing and see if you can do it better.

Nonetheless, keep this in mind: The Google Play app store hosted over 2.1 million apps as of 3rd quarter 2018. By 2020, the iPhone app store will host 5 million apps.

If you’re thinking about building a smartphone app, you’re entering an already crowded marketplace. Do everything you can to stand out.

4. Define Your App’s Functionalities

At this point, you should have a clear understanding of what your app is going to do.

Create a long list of functionalities. Erase the ones that don’t add value to the app.

What does your app really need? Will your users need to log in and create a profile?

If this is your first app, keep your list of functionalities short. Don’t try to create an app that does everything. Instead, create an app that does one or two things well.

5. Map Out Your UI Flow

Your user interface (UI) flow is a diagram that shows how users will interact with your app. Most app developers start with rough sketches, then refine their UI over time.

Flowcharts are often the best way to create this type of diagram. By the end, you should have a good idea of how a user will use your app from beginning to end.

6. Design Your Database

Depending on the type of app your building, you may not need a database. But if you need to save any kind of user information, like log-in credentials, you’ll need to store it somewhere.

Draw a diagram to map the relationships between every data type. Be sure to include any future features in your database plan. It will be easier to roll them out if you’ve already made space for them.

Again, depending on your app, you may need a more advanced database diagram. For example, an app that interacts with an API and pulls data from somewhere else will be more complex than a simple platforming game.

7. Create User Experience Wireframes

Remember the sketches you made in #5? Now is the time to fully flesh them out.

Your user experience (UX) wireframes will serve as the scaffolding for the front end of your app. In other words, they are what your users will see and interact with.

When it comes time to code, you’ll watch as these wireframes become living components of your app.

If you’re a designer, you can also design your user interface. You’ll have to make choices about color, font, art, images, graphics, buttons, and more elements. If this isn’t your forte, you can always work with a professional designer.

Don’t stress too much about how your app looks. It’s your app’s functionality that will make or break it.

8. Build the App

Now comes the fun part. It’s time to build the thing!

Before you start, remember that you don’t have to do everything from scratch. There may be existing solutions you can use to save yourself time (and headaches).

Ultimately, it’ll be up to you to decide what you need to code yourself and what you can import from elsewhere.

You should also make use of any tools at your disposal. There are myriad programs and service providers that can help you jump-start your app.

9. Test and Debug

Have your app developer start building the app for you. They should be able to send you the app (in progress) every week and you should be able to test and give them feedback. It is very essential for you to QA the app as they develop it, as this helps you control the quality, cost and timeline, and learn whether the mobile app needs some tweaks. You can involve your friends in the testing as well. If you come up with new sets of features during the development, discuss those with your app developer and get the time and cost estimate. If it fits your budget, get it done right away. If not, wait for the next phase. ore launching your app, you’ll need to run some user tests to identify bugs. You’ll keep doing this after launch, as well.

This is often the most stressful point in app development. You’re about to find out whether your app’s functionalities work and whether people want to use them.

But don’t expect your app to be perfect from the start. Even the simplest, most mature apps still have bugs. Yours will too; it’s how you respond to them that counts.

Launch Your Next App Idea

You started with an idea for an app, and now you’re ready to launch. Whether you’re launching an app as a business venture or doing it just for fun, you’ll need people to download it.

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Google Launches ‘Play Academy’ Free E-Learning Platform for Android App Developers

November 14, 2018 Posted by News 0 thoughts on “Google Launches ‘Play Academy’ Free E-Learning Platform for Android App Developers”

The Android ecosystem is one of the most flourishing app marketplaces and Google now wants to further bolster the same by giving its app developers access to free, bite-sized interactive sessions via its newly launched ‘Play Academy‘ e-learning platform.

While you could certainly head to YouTube today to learn pretty much anything, but Google has partnered with e-learning company Intellum to provide developers the right knowledge about managing their apps through the ‘Academy for App Success,’ as seen down below.

The ‘Play Academy’ offers Android app developers access to courses that can help them learn how to use the Play Console (the management back-end where you publish and manage Android apps), getting the most out of it, best practices for when you are ready to publish apps, and analyzing downloads (and other data) to grow your app.

These courses will ultimately enable them to upgrade their app, and add features to not just improve the quality of your app but bring in more business as well.

You can consume this material on either mobile or desktop to earn an achievement badge after you complete the task at hand. This will help you grow your know-how of the Play Console and managing Android apps, paving the way for you to become an industry expert.

While there are a number of sessions that are already live on Play Academy, Google says that more content, that too in languages other than English, will be added to the console shortly. So, you will be to learn the ABC of app development, managing the app and also monetizing it via this e-learning platform.

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Apple wants app developers to use a subscription model (Video)

September 14, 2018 Posted by News, Video 0 thoughts on “Apple wants app developers to use a subscription model (Video)”

Apple is encouraging app developers to make the switch to a subscription model, rather than a one-off purchase cost or in-app purchases to unlock features.

It’s now continuing this push with a new video on its developer site …

The developers behind Elevate, Dropbox, Calm, and Bumble share how they create great customer experiences by continuing to provide value throughout the subscription lifecycle. Featuring: Jesse Germinario, Elevate; Ly Nguyen, Dropbox; Tyler Sheaffer, Calm; Sarah Jones Simmer, Bumble.

The appeal for developers is obvious: subscriptions generate the holy grail of tech businesses, recurring income. But users appear less convinced. A survey back in July found that the majority of iOS app users prefer a one-time payment to a subscription.

However, developers appearing in the video – likely shot at WWDC – argue that subscriptions benefit users as well as developers. They suggest that a subscription model gives user an opportunity to assess the value of a service without a larger one-off payment; that you’re funding continual development of the app; and that developers are incentivized to ensure that they continue to offer what customers want.

Apple advises developers to make a clear pitch and ensure the sign-up process is simple.

When communicating your subscriptions in your app and marketing materials, use clear, consistent messaging to make it easy for users to recognize the value of the offer. Include the value proposition of your subscription, a succinct call to action, and clear pricing and subscription terms.

Keep the purchase flow simple and only ask for necessary information upfront. Having too many steps or taking too much time for a user to sign up will lower your subscription conversion rate.

Provide prompts to subscribe in your app’s onboarding, and consider providing a persistent subscription button throughout the app interface.

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