Posts in Apps

App Spotlight: Orai Seeks To Change Workplace Communication With $2.3M Funding

February 20, 2019 Posted by Apps 0 thoughts on “App Spotlight: Orai Seeks To Change Workplace Communication With $2.3M Funding”

 

With the success of Slack and talks of an IPO fluttering around this chat app, other apps have arisen to carve out their own slice of the workplace niche. In this decade, communication has been something tech companies have capitalized on. Whether it’s Trello or Jira, these apps took what most companies did by pen and paper for years and brought it to the digital world. In a way, the Slack effect mirrors an age in which the phone has become our primary source of communication. This is a form of communication that’s  text-based.

 

This is where Orai, founded by Danish Dhamani, Paritosh Gupta, and Aasim Sani, seeks to differentiate itself. The company bills itself as, “an AI-powered platform designed to empower your people with better communication skills and drive results.” The differentiation isn’t in the AI, since most tech companies these days have to stick an AI solution somewhere in their copy to appear relevant, it’s in the fact that the company endorses face to face communication skills.

 

The founders made this app with the goal of improving public speaking skills when they found that their poor speaking skills had hindered them in their professional life. So, they built a machine learning algorithm to analyze speech patterns and offer tips to improve based on the results. Unlike most communication solutions, this isn’t a tool that is supposed to disrupt the speech coaching industry. Rather, it’s serves as  a supplement to one-on-one learning. Here, technology does not replace, it enhances.

 

Some investors evidently see the potential in this approach to improving communication within the workplace because Orai has received $2.3 million in seed funding.

 

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The Timeline of Dating Apps [Infographic]

February 11, 2019 Posted by Apps 0 thoughts on “The Timeline of Dating Apps [Infographic]”

Technology is constantly evolving the way we as humans interact with one another. For some, no longer is a night out complete without tweeting about it to a virtual audience. Food cannot be consumed unless they’re made ‘gram worthy. Even something as simple as tab-splitting has been digitized by Venmo to the point that the word Venmo has practically become a verb for paying a bill. All of these new forms of media, spurred on by the existence of the IoT, revolves around the most (media-wise)popularized form of human interaction: romance and dating.

Doctors and smart Harvard students put their minds together to develop technology that would maximize our urge to connect with the opposite gender. Algorithms based on Meyers-Briggs and other personality matching test have been used to match people with similar interests. For a time, using these new applications to find “matches” carried an unfavorable stigma among the mainstream. Online dating was more for the fringe sect of the populace. But as more and more social applications slowly started creeping their tentacles into our lives, socializing online became more of a norm. Now, swiping left or right on potential matches (as dystopian as that sounds), is no stranger than getting a haircut on Sunday.

Let’s explore the timeline of dating apps with our infographic.

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8 Best Fitness Apps of 2019[Infographic]

February 8, 2019 Posted by Apps 0 thoughts on “8 Best Fitness Apps of 2019[Infographic]”

To continue to be a productive web or app developer, one must first be able to develop the right health habits that will allow them to continue working within a field as difficult as software engineering. The problem is that very few of us are active. Here are some stats pulled from the U.S. Department of Health & Human Services regarding our lack of physical productivity:

  • Less than 5% of adults participate in 30 minutes of physical activity each day; only one in three adults receive the recommended amount of physical activity each week.
  • Only 35 – 44% of adults 75 years or older are physically active, and 28-34% of adults ages 65-74 are physically active.
  • More than 80% of adults do not meet the guidelines for both aerobic and muscle-strengthening activities, and more than 80% of adolescents do not do enough aerobic physical activity to meet the guidelines for youth.
  • 28.0% of Americans, or 80.2 million people, aged six and older are physically inactive.

We have a lot of work to do to decrease obesity and other serious health conditions that result due to poor dieting and lack of exercise. Appropriately, it’s app developers that are creating ways to integrate health into the tech we use everyday. Whether it’s through wearables or our handy dandy smartphones, these 8 fitness apps are leading the way towards making us healthier, more productive human beings.

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Codesmith Rises in Clutch’s Ranks of Leading Web & App Developers in Atlanta

February 7, 2019 Posted by Apps, News 0 thoughts on “Codesmith Rises in Clutch’s Ranks of Leading Web & App Developers in Atlanta”


Atlanta, GA — (ReleaseWire) — 02/05/2019 –Solidifying a strong first impression with customers starts with having a functional and accessible online presence. Investing in a quality mobile app and website is now more important than ever before. Codesmith Development understands how vital it is to attract customers online and they will use their expertise in custom software development to help launch, run, or grow a business. With this in mind, they’re excited to see their own recognition expand through their new profile on the ratings and reviews platform, Clutch.

Based in Washington, D.C., Clutch’s goal is to help buyers select a service provider in the B2B space. They analyze businesses across numerous industries and rank them according to their ‘ability to deliver’ to clients. Their research helps us to compare our company to other service providers in the development industry. Codesmith Development was evaluated for their industry expertise as determined by the services they offer, the client base they’ve developed over the years, and examples of IT and development projects they’ve completed. They received high marks across the board and are now featured on Clutch’s list of the best mobile app development companies in Atlanta in 2019.

The most important factor in Clutch’s evaluation is client reviews. Clutch conducts telephone interviews with a company’s former clients to obtain direct feedback on how their work has served them. Codesmith Dev loved serving these clients, so they were happy to know that the clients love working with them, too.

Read the full reviews on our Clutch profile. And, due to their prominence on Clutch, they also appear on their sister website, The Manifest, as one of the best web developers in Atlanta. The Manifest is a resource that provides industry reports, how-to-guides, and lists of top service providers across various industries.

From custom software development to app development, they strive to offer clients a full breadth of IT solutions and services. Now, clients can verify the quality of the work through positive client reviews on Clutch and The Manifest. If looking to outsource digital needs, consider Codesmith Dev as one of the best agencies to trust when it comes to building beautiful, creative, and engaging web apps that are sure to impress.

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If You Knew Better, You Would Code Better with Lean Coding

February 7, 2019 Posted by Apps, News 0 thoughts on “If You Knew Better, You Would Code Better with Lean Coding”

Lean coding aims to provide insight into the actual coding activity, helping developers to detect that things are not going as expected at the 10 minute-level and enabling them to call for help immediately. Developers can use it to improve their technical skills to become better in writing code.

Fabrice Bernhard, co-founder and CEO of Theodo UK, and Nicolas Boutin, architect-developer and coach at Theodo France, spoke about lean coding at Lean Digital Summit 2018. InfoQ is covering this event with summaries, articles, and Q&As.

Lean coding is our effort to study the way we code scientifically, and using kaizen, identify bottlenecks that will give us insight into how to code better, said Bernhard. We have tried one technique in particular that we call ghost programming, he said.

Bernhard explained how ghost programming works:

The idea is to first write the detailed technical plan of what you plan to code for the next few hours in steps of a few minutes. And then, like racing against your ghost in Mario Kart, to compare the actual execution steps and time spent on each step to the initial plan. This allows discovering strong discrepancies between expectations and reality at the code level which are goldmines of potential improvements.

Using lean coding, Theodo improved their productivity. It also helps their teams to improve their way of working.

InfoQ interviewed Fabrice Bernhard and Nicolas Boutin about lean coding.

InfoQ: What is “lean coding”?

Nicolas Boutin: We were trying to improve our work on a daily basis, solving problems that delayed us the next day. And when we asked ourselves what happened during coding time, we realised it was blurry. No wonder since our most precise problem indicator was in fact the daily burndown chart, so the realisation that there was a problem happened only the next morning.

Inspired by a trip to a lean factory in Japan, we wondered how we could create “andon” indicators at a much more granular level. We realised that if during the design phase before coding we added an expected timeline, we would be able to detect that things were not going as expected at the 10 minute-level and be able to call for help immediately. This enabled two very interesting changes: first the team could react to issues and call for help from more senior team members immediately and not the next day. And at the end of the day we knew exactly where things had gone wrong, tremendously helping us identify where to invest our continuous improvement efforts. We called it lean coding in reference to the lean factory that had inspired us.

Fabrice Bernhard: Lean Coding is one of the areas we have explored at the cross-roads of lean and software development. It is interesting to see that since the agile movement took over, there has been a lot of focus on how to improve development work from a project management or operations point of view, but much less from the coding point of view.

InfoQ: How do you do lean coding?

Boutin: Concretely, this is how I do it:

  • At the beginning of the day, I choose the next User Story I’m going to ship.
  • Then, I break down the User Story into technical steps which last less than 10 minutes, during what we call the “technical design” step.
  • The technical design step can last up to half an hour to prepare for a few hours worth of work.
  • And then I start coding: each time I exceed the 10 minute takt time, I have identified a discrepancy between expectations and reality. I can either “andon” for another developer to help me get past the issue, or just record the problem for later analysis.
  • At the end of the user story, I take a step back to list all the problems I encountered, identify the root causes and planning small actions to help me succeed the following day.

This is what we call ghost programming at Theodo. We even created an internal digital product to help us in this called Caspr:

  • Linked to Trello, the tool we use to do project management, Caspr helps during the technical design step to transform my user story into technical steps which last less than 10 minutes.
  • During the coding phase, we created a bash interface so that I can drive steps directly from my IDE.
  • When I have a problem during coding, Caspr helps me identify how to solve it, suggesting the standard associated to the gesture and who I should ask for help.
  • At the end of the day, I know which coding skills I need to improve first, and the team leader can train me through dojos or pair-programing sessions.

InfoQ: What benefits have you gotten from ghost programming?

Boutin: I was the team leader of a 7-developers team. Five weeks after we started doing ghost programming, we managed to double our productivity; we delivered twice as many features compared to what was expected.

At the same time, I coached people to improve their technical skills by doing dojos and improving the work environment of the project. This way people became better in their work.

Since the approach requires strong discipline, there is still some work needed to ensure easy adoption by further teams. One dimension we are looking at is using the technical design steps to proactively help the developer in their upcoming task using machine learning.

Bernhard: We have seen productivity improvements of up to 2x in teams adopting ghost programming. We showed these results in our presentation Toyota VS Tesla? What Lean can learn from Digital Natives.

But beyond these impressive productivity gains, the real benefit is the learnings for the teams. These learnings are quite broad; some examples include quickly identifying skill gaps in the team that can be addressed through training, addressing problems in the infrastructure that slowed down tests and deployments more than imagined, automating some of the developer’s tasks to avoid unnecessary mistakes, and adopting a new way of testing the code.

This is the first time I see coders looking scientifically at the way they code to learn how to code better; the potential of this is enormous.

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What is Enterprise Software?

February 5, 2019 Posted by Apps 0 thoughts on “What is Enterprise Software?”

At a basic level, enterprise software is large scale software that solves a business’ pain points. Still, this definition does not fully describe why this sort of software sits in a category of its own. Neither does it describe why some developers tasked to develop these sorts of apps find it one of the most difficult tasks to perform. We’ll break that down in this article. First, let’s demystify the terminology a bit by listing all of its variations.

  1. Enterprise software
  2. Enterprise application
  3. Enterprise app
  4. Enterprise Application Software (EAS)

All of these terms are one and the same. Throughout this article, we’ll interchange these terms just to prove it.

The Needs of an Enterprise

An enterprise app can be better understood by understanding why a business would need one in the first place. When you look at the careers page on a large company’s website, you will likely see job openings for sales, marketing, HR, engineering, among other roles. What you’ll notice is that different sectors within a company often overlap. For example, the sales team interacts with the products team while the products team interacts with the development/design team, and so on and so forth. Not only are these sectors usually linked in some way, they all have functions that are unique to them. HR deals with onboarding while sales people chase leads.

All of these teams must function at a high level to minimize costs and maximize gains at a company. The old way of doing business was to keep a paper trail. Now, software can do all of the grunt work–or at least most of it. What this software has to do is provide solutions within a the context of a business.  

That’s where the enterprise app steps in.

HR may need tools that track recruitment data, 401k administration, onboarding tasks, along with a host of other responsibilities that pertain to HR. At the same time, the sales team needs tools that track client information, sales, leads, etc. An enterprise app covers the needs of both of these teams. In other words, enterprise software is a type of software that solves most, if not all, of the problems that a business faces.

The Difficulty of Enterprise Software

This focus on a specific business rather than overall industry is what makes developing an enterprise app difficult. The software must be compatible with almost every aspect of the company that requires automation. Due to that fact, enterprise apps tend to have a host of features that are difficult to plan for in the design phase. Dr. Lance Gutteridge, CTO of Formever Inc. presented an anecdote that supported his reasoning for why enterprise apps are the most difficult apps to develop:

“Once, I was building a system for a large union. At that time I still believed in methodologies, and I had a design document. I wanted to make what the system did and didn’t do very clear. There was a feature that was clearly listed, in large type, that the system would not have. All the managers signed off on the design. When the system started to be used operationally, one of the staff came to me and said that she couldn’t do her job without that feature. It was an essential operation to the organization. None of the people involved in the reviews had realized that the feature was essential.”

Dr. Gutteridge’s anecdote illustrates what workers at a company expect out of enterprise software. If the software falls short in one area, a new feature must be added to the existing software. Otherwise, the software no longer solves the problems of the enterprise. These issues usually crop up once the software is in use, so testing must be done by the users to ensure that the software meets all of their needs. It follows that the enterprise dictates what must be included in its custom software.

Summary

Here are some extra points to takeaway from this article:

  • Whenever business logic changes, the app will then have to be changed to meet the enterprise’s new demands.
  • Databases in enterprise software are meant for the specific business. These databases store a large volume of company data.
  • Enterprise software most commonly handles accounting
  • Enterprise apps are usually hosted on physical servers owned by the organization, which allows for high availability and security
  • Enterprise apps are scalable and robust, serving various needs.


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Three Design Stages You Should Use To Build Apps

February 5, 2019 Posted by Apps 0 thoughts on “Three Design Stages You Should Use To Build Apps”


Before a house gets built, a blueprint must be developed and approved. The same goes for apps. There is a lot of planning and research that goes into building a fully functioning app. This process involves developing a wireframe, then mocking up the wireframe, and finally building a prototype before developers can get their hands on the project. We’ll walk you through each step of the design process so that you know what goes into developing apps.

Wireframe

The first step in the design process actually occurs before the wireframe. That involves creating a user story which details everything a specific user should expect to get out of the app. The wireframe is then created with the user in mind.

The wireframe can be drawn to represent the different functions of an app. These designs are often represented using quadrilaterals, lines, and sparse text. The purpose of this phase is to get a broad sense of the app’s features, so details are not important in the wireframe. Using a wireframe, designers can discuss how pages should be structured, create project requirements, and test the overall flow of the app with the team. Since wireframes are easy to draw up, there is less stress about abandoning one idea in favor of a new one. This allows designers to whittle down an app to its essential components, saving time and money down the road.

Andre Picard

Mockup

Once the wireframe is completed, a mockup of the wireframe is then designed using software like Photoshop. Here, details aren’t spared. Typography, buttons, colors, and other visual elements are usually presented in a mockup. This allows the client to get a clear sense of what the app will look like. Corrections can then be made to the design based on the client’s feedback. The main benefit that comes from implementing this design stage comes in establishing a strong brand identity from the outset.

Arif H. Mahmoud

Prototype

The prototype of a product combines the high fidelity of a mockup with the functionality of a final product. All elements of the app are connected to create an interactive flow that can then be A/B tested. The feedback that can be received from creating a prototype is invaluable. Instead of wasting hours restructuring code, designers can tweak a prototype until it satisfies the needs of the client or consumer.

Gautam Lakum

Conclusion

Wireframes, mockups, and prototypes are the three stages of design that, when implemented, allow for powerful user experiences. Ideas are nebulous and ever-changing. A wireframe pins down the idea so that you can examine it from every angle. The mockup adds color to your idea, allowing developers and users to visually interact with the idea. Finally, the prototype allows users to physically interact with the idea.

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Why Enterprise Apps Need UX Research

February 5, 2019 Posted by Apps 0 thoughts on “Why Enterprise Apps Need UX Research”

In a previous article, we talked about the difficulties that arise when developers have to build enterprise software. Companies often rely on managers who sign off on certain design concepts without testing features. In the attempt to cut cost, companies try to rush their software out so that mission critical goals can be met in a matter that pleases stakeholders. Ironically, the costs incurred by rushing enterprise software out is enormous and can result in lawsuits. There are many horror stories that mostly result from poor testing.

The fact is that enterprise applications are one of the most sophisticated applications to build. This software is supposed to map over complex business logic, logic that may not be completely understood by managers, and much less so by the developers. It is the company’s job to teach either a in-house developer or a development shop what goals they want to accomplish. But that’s not enough. Goals are always changing. UX research can track these changes, thus avoiding costly mistakes that crop up when no research is conducted.

If you wanted a new wall-to-wall carpet installed in your home, you wouldn’t simply check off the design and allow someone to roll down any carpet without first measuring. You know the costs involved in having to use trial and error. The same applies to enterprise software. Bad software will come with:

  • Replacement costs
  • Re-implantation costs
  • Retraining costs
  • Opportunity costs
  • Legal fees

Tricentis found that software failures cost the U.S. 1.7 trillion dollars in 2017. Better UX and testing methods will allow enterprises to steer clear of icebergs.

One way to fix this issue is to eliminate bad assumptions. Dr. Lance Gutteridge, author of  Avoiding IT Disasters, wrote,

Once, I was building a system for a large union. At that time I still believed in methodologies, and I had a design document. I wanted to make what the system did and didn’t do very clear. There was a feature that was clearly listed, in large type, that the system would not have. All the managers signed off on the design. When the system started to be used operationally, one of the staff came to me and said that she couldn’t do her job without that feature. It was an essential operation to the organization. None of the people involved in the reviews had realized that the feature was essential.

The managers made the assumption that a certain aspect of their business did not require automation. Mistakes like these cost time and money. The developer has no choice but to implement a new feature. If this problem keeps occurring, there may need to be a complete redesign since the software would cease to solve the problems that the enterprise set out to solve in the first place. It’s hard to imagine that a well-conducted UX research would leave crucial aspects of a business out of the design process without anyone realizing it.

The key to remember is that UX research comes in many flavors, whether it be ethnography, user interviews, focus groups, or A/B testing–all of these methods yield valuable insights that will be crucial during the development stage. Though it may be tempting to brush over these methods in order to meet quotas, is it worth risking bad assumptions that will simply push deadlines beyond reach?

At the end of the day, developers are going to have to spin up code based on what they know about your company’s pain points, goals, primary tasks, and secondary tasks. This crucial context is lost when there is little data available. Features will simply be overlooked or unnecessary ones may be added–again–based on bad assumptions. The goal is to eliminate as much guesswork as possible to come out with a product that reaps a good return on investment.

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17 Statistics and Facts About Voice Assistants

February 1, 2019 Posted by Apps 0 thoughts on “17 Statistics and Facts About Voice Assistants”

“You know what’s Interesting? I used to be..so worried about not having a body,but now I.. I truly love it. You know, I’m growing in a way I couldn’t if I had a physical form. I mean, I’m not limited. I can be anywhere and everywhere simultaneously. I’m not tethered to time and space in a way that I would be if I was stuck in a body that’s inevitably gonna die.”

That’s a quote from Her–a movie that centers around a romance between a man and a voice assistant. It’s about a future that’s drawing increasingly nearer, one that will be dominated by smart voices obeying our every command. Her is Apple’s Siri, Google’s Google Now, Microsoft’s Cortana. These personas are mere prototypes of the nearly existential assistant played by Scarlett Johansson. Grab some popcorn as you read these statistics about the sweeping rise of voice assistants.

Here are 17 facts and statistics:

  1. 46% of Americans use digital voice assistants according to Pew Research
  2. 27% of the global online population is using voice search on mobile.
  3. 34% of internet users say they’re interested in purchasing a voice-controlled smart assistant.
  4. 22% of internet users who buy grocery products  use smart assistants.
  5. Siri has the largest share of users on smartphones at 44%. Google Assistant is at 30%, Amazon Alexa is at 17%, and both Samsung Bixby and Microsoft Cortana is at 4%.
  6. 58% of consumers used voice search to find local business information within 2017
  7. 46% of voice search users look for a local business daily
  8. 27% visit the website of a local business after conducting a voice search
  9. 76% of smart home speaker users conduct local searches at least  once a week
  10. 1 in 5 adults uses mobile voice search at least one time a month
  11. 22% of smart home speaker owners have made a purchase using their device.  
  12. In Q3 of 2018, the U.S had 42.1% of speaker sales while China had 29.4%. Interestingly, the UK was only responsible for 5.1% of global sales.
  13. Amazon had the highest smart speaker sales share at 31% from 2017-2018.
  14. 57.8 million adults own smart speakers.
  15. Although Amazon Echo owns a larger market share than Google Home at 52% versus 32%, but Google Home answers informational queries correctly 81% of the time while Amazon Echo answers correctly 64% of the time.
Source: Loup Ventures
  • Perhaps due to the above, Google Home is expected to increase to a 48% global market share by 2020 while Amazon Echo is expected to fall to a 37% global market share
  • 66.3 million households are expected to have smart speakers by 2022

Takeaway

All of these statistics scream that the field of voice recognition has created new opportunities for savvy developers. Back in 2015, Amazon wisely opened Alexa up to the developer community, offering up dev tools like the Alexa Voice Service. The SDK  allows developers to integrate voice technology into their apps, branching out Alexa’s services into myriad paths. Apple shortly followed suit with Sirikit. Google, of course, was right there with Apple in 2016.

As more and more users adopt smart speakers and other devices featuring voice assistants, the need to advance the technology will grow. Advancements in Natural Language Processing(NLP) have made the input and outputs of these voice assistant more human-like. Now more than ever, developers can affect how technology molds people’s lives.

Sources

Voicebot

BrightLocal

Global Web Index

Pew Research

Forrester

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Have an Idea for an App? 9 Steps to Bring Your Idea to Life

January 29, 2019 Posted by Apps, News, Recruiting 0 thoughts on “Have an Idea for an App? 9 Steps to Bring Your Idea to Life”

Whatever you want to do, chances are, there’s an app for it.

By 2022, there will be over 258 billion mobile app downloads worldwide. That’s over 34 app downloads for each human on earth in the year 2017.

Consumer demand has spurred app development at an astronomical scale. Anyone with a basic understanding of programming languages can come up with an idea for a simple app.

The hard part is building it, marketing it, and selling it.

Whether you already have an idea for an app or not, here’s how to bring an app to life in 9 steps:

1. Come Up with an Idea for an App

Most app developers come up with ideas organically. They recognize a problem, then dream up a solution to that problem. Game app developers often have a game idea stewing in their minds for months before they take the plunge.

For this reason, you shouldn’t spend a large chunk of your time learning how to build an app if you’re just doing it “to build an app.” Your app should relate to something you’re passionate about. After all, you’re going to be working on this product for a long time.

Start simple. Start with what you know.

For example, if you love cooking, your app could help people in the kitchen. Do you build motorcycles? How about an app that lets people custom-build their bikes on their smartphone?

The markets for the most obvious app categories (finances, time management, etc.) are overly saturated. You’ll need to find your own niche if you want to stand out.

2. Know Your Skills

Developing an app on your own is impossible if you don’t have some understanding of programming. That’s why so many web developers and coders venture into app development in their spare time. It’s fun and they already have the skills to do it.

If you want to build a complete web app, you’ll need to know one of the following programming languages:

  • C#
  • Go
  • Python
  • PHP
  • Ruby
  • Java

If you’re building both the front and backend of your app, you’ll need to know database query language (SQL), as well. Of course, if you’re building a simple game, you may just need Lua or C#.

If you’re developing a native app, familiarize yourself with Swift/Objective-C (iPhone apps) and Java (Android apps).

These languages are the building blocks of your app. If you aren’t a developer but you still want to make an app, you could also rely on an App Maker for help.

3. Analyze the App Market

You should also look at the marketplace. Has someone already come up with the same idea?

If so, it doesn’t mean you have to abandon your app. Look at what your competitors are doing and see if you can do it better.

Nonetheless, keep this in mind: The Google Play app store hosted over 2.1 million apps as of 3rd quarter 2018. By 2020, the iPhone app store will host 5 million apps.

If you’re thinking about building a smartphone app, you’re entering an already crowded marketplace. Do everything you can to stand out.

4. Define Your App’s Functionalities

At this point, you should have a clear understanding of what your app is going to do.

Create a long list of functionalities. Erase the ones that don’t add value to the app.

What does your app really need? Will your users need to log in and create a profile?

If this is your first app, keep your list of functionalities short. Don’t try to create an app that does everything. Instead, create an app that does one or two things well.

5. Map Out Your UI Flow

Your user interface (UI) flow is a diagram that shows how users will interact with your app. Most app developers start with rough sketches, then refine their UI over time.

Flowcharts are often the best way to create this type of diagram. By the end, you should have a good idea of how a user will use your app from beginning to end.

6. Design Your Database

Depending on the type of app your building, you may not need a database. But if you need to save any kind of user information, like log-in credentials, you’ll need to store it somewhere.

Draw a diagram to map the relationships between every data type. Be sure to include any future features in your database plan. It will be easier to roll them out if you’ve already made space for them.

Again, depending on your app, you may need a more advanced database diagram. For example, an app that interacts with an API and pulls data from somewhere else will be more complex than a simple platforming game.

7. Create User Experience Wireframes

Remember the sketches you made in #5? Now is the time to fully flesh them out.

Your user experience (UX) wireframes will serve as the scaffolding for the front end of your app. In other words, they are what your users will see and interact with.

When it comes time to code, you’ll watch as these wireframes become living components of your app.

If you’re a designer, you can also design your user interface. You’ll have to make choices about color, font, art, images, graphics, buttons, and more elements. If this isn’t your forte, you can always work with a professional designer.

Don’t stress too much about how your app looks. It’s your app’s functionality that will make or break it.

8. Build the App

Now comes the fun part. It’s time to build the thing!

Before you start, remember that you don’t have to do everything from scratch. There may be existing solutions you can use to save yourself time (and headaches).

Ultimately, it’ll be up to you to decide what you need to code yourself and what you can import from elsewhere.

You should also make use of any tools at your disposal. There are myriad programs and service providers that can help you jump-start your app.

9. Test and Debug

Have your app developer start building the app for you. They should be able to send you the app (in progress) every week and you should be able to test and give them feedback. It is very essential for you to QA the app as they develop it, as this helps you control the quality, cost and timeline, and learn whether the mobile app needs some tweaks. You can involve your friends in the testing as well. If you come up with new sets of features during the development, discuss those with your app developer and get the time and cost estimate. If it fits your budget, get it done right away. If not, wait for the next phase. ore launching your app, you’ll need to run some user tests to identify bugs. You’ll keep doing this after launch, as well.

This is often the most stressful point in app development. You’re about to find out whether your app’s functionalities work and whether people want to use them.

But don’t expect your app to be perfect from the start. Even the simplest, most mature apps still have bugs. Yours will too; it’s how you respond to them that counts.

Launch Your Next App Idea

You started with an idea for an app, and now you’re ready to launch. Whether you’re launching an app as a business venture or doing it just for fun, you’ll need people to download it.

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